Advertisement

Grind Mechanic & New Maps! – 1 Month of Development in UE4: Project Feline Indie Game Devlog #21

Grind Mechanic & New Maps! – 1 Month of Development in UE4: Project Feline Indie Game Devlog #21 PLAY THE PROTOTOYPE:
Support on Patreon:
Join the Community Discord:

In this devlog episode, we'll be looking at the new grind mechanic, new maps, and improvements made to the gameplay prototype for my third-person wall-running parkour game, Project Feline! We'll be exploring how I decided on which mechanics to develop for my prototype by focusing on the gameplay experience, and how I contstructed new maps using the "action block" technique used by Respawn Entertainment for Titanfall 2's single player campaign. A new build is available for free public testing on Itch.io!

Like and Subscribe to see more videos and devlogs on indie game development!

DISCLAIMER: Project Feline is in pre-production at the time of recording. Gameplay footage shown is not representative of the final product. Visit the development roadmap for more information at

Follow @raymondafcripps
Facebook:
Instagram:
Twitter:

My Games
Play on Itch:

My Art
ArtStation:
DeviantArt:

My Music
Bandcamp:
SoundCloud:

Top-Tier Patrons:
• Master_Tortellini
• Sulucnal
• Nicholas Thibodeau
• ThunderGlitcher
• Totilot

Credited Patrons:
• Alekren
• Christian Tjagvad
• Julian
• Kelly Johnson
• Leonardo Lorenzo
• meddude
• Mike
• Neko-san
• Nexxa
• Paul Sempelmann
• Paul Sung
• Pawel Bujnowski
• Winbyy
• wolf_illustrator

Game Credits:
3:24) Respawn Entertainment – Titanfall 2

Film Credits:
4:15) GDC – Designing Unforgettable Titanfall Single Player Levels with Action Blocks:

Art Credits:
7:35) Fan art by Sea Cucumber
7:36) Fan art by andrewmalique
7:38) Fan art by KozuPozu
7:39) Fan art by MogilColcol
7:41) Fan art by 富江
7:42) Fan art by Jia Jang
7:44) Fan art by The Galactic Llama
7:45) Fan art by Lilu Paine
7:47) Fan art by Don't feed the seagulls
7:48) Fan art by Ikuto

Music Credits:
0:00) Cutside – Secret Of 3rd Planet
0:34) fascinating earthbound objects – make it real
3:07) Broke For Free – Only Instrumental
5:12) Anenon – Kosmiche Slop
7:07) Broke For Free – At The Count

Copyright © 2020 Raymond Cripps. All rights reserved. Project Feline and the Project Feline logo are trademarks of Raymond Cripps. Fan Content material is not official and is not endorsed by Raymond Cripps. Facebook, the Facebook logo, Instagram and the Instagram logo are registered trademarks of Facebook, Inc. Twitter and the Twitter logo are registered trademarks of Twitter, Inc. Unreal® and the Unreal® logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. "Kosmiche Slop" by Anenon and "At the Count" and "Only Instrumental" by Broke For Free licensed under Attribution 3.0 Unported (CC BY 3.0): "Secret of 3rd Planet" by Cutside and "Make It Real" by Fascinating Earthbound Objects licensed under Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0):

#indiegame #devlog #gamedev

unreal engine,ue4,unreal engine 4 blueprint tutorial,unreal engine dev log,how to make indie games,unreal 3d anime game,indie game dev log,parkour game pc,third person parkour game,third person parkour games,anime parkour game,anime parkour games,unreal indie game dev log,game development tutorial unreal,week in the life of an indie game developer,indie game devlog,game devlog,unreal engine 4,devlog,unreal game development,indie game development documentary,

Post a Comment

0 Comments