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Cirno - 2D collision resolution engine - Demo 2 - Tag system

Cirno - 2D collision resolution engine - Demo 2 - Tag system A new demo of the Cirno collision detection and resolution engine written in Golang. It demonstrates how shapes with different tags interact with each other.

Here are shapes of 2 colors. Shapes of the same color do not overlap, but shapes of different colors do overlap.

Debug info:
FPS - Frames per Second;
CPS - Collisions per Second (sum of collisions for each shape);
CPF - Collisions per Frame (CPS / FPS).

Environment:
OS: Linux Mint 19.3
RAM: 8 GB
CPU: Intel Pentium Gold G5400
GPU: NVIDIA GeForce GTX 1050 Ti

Graphics engine: Pixel by faiface

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